Playing the game

Campaign memory: journal, NPCs, world state

After each session the game distills what happened into durable memory: journal entries, an NPC roster (who they are, how they feel about you), and world-state notes. The DM reads this at the start of every session, which is why old choices keep mattering.

You can read and edit all of it — fix a detail, pin an important NPC so they're never forgotten, or add your own world notes between sessions from the session sidebar.

Related

Play DungeonQuest.ai